Only the mightiest will rule.


Game of Thrones meets Risk.

4X game of armies and artifacts. 

CURRENT

ROAD MAP...


In the process of pricing different manufacturers and components. Looking toward a 2026 release.


Illustrators are hard at work, producing original art. Contact us if you're interested in joining our team.


Small tweaks to the system with ongoing testing.

Take the role of a king or queen, intent on becoming the premier ruler of the land.

Raise armies, battle your enemies, make alliances, gather advisors, and seek out ancient artifacts to gain the favor of the gods and amass the most victory points.


GAME SPECS

2-6 Players

4+hrs (multi-session) Play Time

Ages 12+

Designer: Kevin Dawson

Publisher: Gamers Cortex


COMPONENTS

32" x 60" Full Color Map Board


1000+ Faction Cards


60 Quest Zone Cards


76 Arcana Cards


66 Diplomacy Cards


116 War Cards


19 Fate Cards


150 Unit Miniatures

with Separate Player Flags


200+ Castle, Fort,

Tower, and Ship minis


Road, River Crossing

& Bridge Chits


20 Dice


ABOUT THE GAME

Each player takes on the role of a leader of a small kingdom, intent on becoming the premier ruler of the land.

 Through strategy and chance, you must raise armies, battle your enemies, make alliances among the factions (and possibly each other), gather advisors, and seek out ancient artifacts to gain the gods' favor.


Your ultimate goal is the collection of victory points. Whoever has the most when the Conquest Stone is claimed and used wins the game.

 You gain victory points by building and taking castles, guarding ancient standing stones, and finding advisors to curry the gods’ favor.

 

There are two ways to play a game of Lands of Conquest. You can play until the Conquest Stone shows up on the map through the random drawing of fate tokens, or you can decide the rough length of the game you want to play (we suggest at least 2-3 hours, but it could easily be 2-3 sessions if the players are willing), and set a timer, with the Conquest Stone arriving when the timer indicates.

 Either way, the arrival of the Conquest Stone signals the beginning of Endgame.


ENDGAME 

The ruler who captures the Conquest Stone and successfully returns it to their city can choose when the game ends by calling upon the gods and claiming the high throne. The stone itself is worth 7 Victory Points. Each turn it remains in your city, you gain an additional victory point, giving your opponents only a limited time to alter the outcome.


ABOUT THE DESIGNER

I'm an independent game designer in Independence, OR.

 As a long-time gamer, artist, and graphic designer, this has been a passion project of mine for many years.

 What brought it together was when I found a way to boil the flavor and fun of mass battles between fantasy armies down to a quick formula and a simple roll of the dice.

 Now, I have a game that blends the intrigue and diplomacy of running a petty kingdom with the excitement of battle between fantasy armies. It's exploration, resource management, area control, and combat!

 If you enjoy old-school, tactical games with a little crunch, you'll have a great time with this game.

 I hope you'll join me in bringing it to a greater audience!


GAME ART

Though my prototypes contain AI art, I am committed to having none in the final product.

 I have a talented artist already working on some pieces, and I'll be providing the graphic design and some illustrations as well. As we get roughs, sketches, and final illustrations finished, I'll post them in the SAMPLE IMAGES so people can get a look at how the art is shaping up.

If you're interested in joining our artist team, LET ME KNOW.

SAMPLE IMAGES